Main » 2010»July»27 » Rossies 2 Development Blog 2 (26/7/10)
Rossies 2 Development Blog 2 (26/7/10)
8:17:16 PM
We're back for another Gamerstorm development vlog, the only development blog, that's full of so much fail, you can't stand to read it!
Anyway, I'm making good progress, I got enemies on the screen, and finally mastered animation and collision detection, I've added enemies, and the slime for when they die (well, sort of), I've build an alpha version (Version 0.1.1.2) and put it on a CD, and I've tried installing it on my mum's laptop, and it works. Still no sound effects though. So, as I go along, I have a few more stuff I can confirm will me in the game:
You will have multible weapons in the game, you'll start off with a baby gun, but ocasionally your partner will throw you weapons, and then eventually, you'll be mementarily increasing the kruncanite death rate with a minigun! (excuse the bad pun)
Speaking of, the Kruncanites will have a lifebar, this won't effect much though, the only differance is that it takes 2 hits to kill a kruncanite with a babygun, it takes one with a shotgun, and you can kill multiple at once with a machine/minigun.
There will be a practice/tutorial mode, not very nessesary, but I thought I might as well add it, for those who don't know how to play.
So, without further adeu, here're some screenshots:
Still doesn't look differant too differant from the origonal, but these sprites for now are only for testing, even the sprite sheets say that themselves.
That's really all I have to say for now, I expected those development blogs to be longerr, oh well.